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		<h1>[name]</h1>

		<div class="desc">Class for loading a <em>.tga</em> [page:DataTexture texture].</div>


		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
		<div>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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		Creates a new [name].
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		<h2>Methods</h2>

		<h3>[method:DataTexture load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
		<div>
		[page:String url] — required<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:DataTexture].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
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		Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
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		<h2>Example</h2>

		<code>
		// instantiate a loader
		var loader = new THREE.TGALoader();

		// load a resource
		var texture = loader.load(
			// resource URL
			'textures/crate_grey8.tga'
			// Function when resource is loaded
			function ( texture ) {
				console.log( 'Texture is loaded' );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// Function called when download errors
			function ( xhr ) {
				console.log( 'An error happened' );
			}
		);

		var material = new THREE.MeshPhongMaterial( {
			color: 0xffffff,
			map: texture
		} );
		</code>

		[example:webgl_materials_texture_tga]


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/TGALoader.js examples/js/loaders/TGALoader.js]
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